08/20/2024

That's it! My journey to creating my own game

My struggle to find a job in the video game industry for almost a year, after massive layoffs, left me no choice but to try to create something on my own. I must follow my favorite saying: ‘If the mountain doesn’t come to Muhammad, Muhammad will go to the mountain.’ I will be posting updates every 1-2 weeks, depending on how much work is done and what can be shown without feeling shame. I’m glad to say that I already have something to show in this post, so it doesn’t feel like an empty announcement. One more thing: I won’t be sharing too much of my work to avoid ‘inspiring’ others to create something similar. This might change when I reach the later stages of development. Thank you!

 

 

 

 

Greeting Unreal Engine 5

My first time using Unreal Engine was during my advanced 3D animation classes at university. The course dedicated a small portion of time to introducing us to the basics, which could help us create our first 3D environment in Unreal. Unfortunately, I wasn’t really interested at the time, so I quickly forgot most of the material after completing the course. Now, I’m slowly getting back into it (I have no choice) because it’s one of the best available engines for beginner game creators. On top of that, I found a ton of tutorials online that teach exactly what I need for my idea. I will post a YouTube tutorial below that I’m currently following to learn about Unreal Blueprints, animations, and many other little aspects of game creation.

Something Ready to Share

  • Watching the tutorial above helped me to learn how to create basic movements using animations, input systems, and blueprints. A necessity of any game. It seemed easy at first, but you have to pay attention to many little things. The same thing applies to setting a following camera behind the character to control the view we see. Not hard, some forgotten unenabled settings can cause a headache. 
  • I have some basic AI set up for the enemy, making it chase the player around a certain radius and trying to attack it when gets close enough. This AI chase is not useful at the moment, but it can become useful. 
  • The last thing I have are health and damage parameters. After A certain amount of hits done to the player or enemy, they both should physically fall on the ground. These parameters and connected animations require more polish. 

Recorded Progress

I'm going to post my new thoughts soon...